The controls are pretty tight (other than making you jump by pressing "Up"), but they tire out pretty quickly - you're either mashing buttons or timing your defense moves correctly, neither of which are very fun in the long run. Other than your Guardian Beast, who can be called out to cast various spells, you never get any other companions, and only command the main character. Although the dungeon crawling is handled like your typical JRPG, the random battles are side-scrolling action sequences similar to the Namco's Tales Of. As the title implies, you can find materials to make weapons, which is required to win some of the tougher tournament battles. You spend a lot of time running around town or exploring the sole dungeon in the game, a huge, expansive underground maze filled with monsters and treasures. Speaks in mostly unintelligible Pokemon-ese. Speaks in symbols which only your character can understand.Ī cute little green beast. Appears to have a crush on the main character's mom.Ī flying mech thing. Seems to have bisexual tendencies if you play as Pratty.Īn arrogant oni. And again, there are nighttime sequences where you can pick a character to converse with.ĭespite your protagonist choice, the plot is essentially the same - as the son/daughter of a famous Craftsknight, it's up to you to face off against other fighters in a huge tournament.Ī fairy. Much like the console versions, you pick one of two characters, who are then assigned one of four Guardian Beasts based on some questions asked early in the game. In making the transition to the Gameboy Advance, Summon Night sheds it tactical RPG trappings and opts to turn it into a unique blend of dungeon crawling and action gaming. Summon Night Swordcraft Story / Craft Sword Monogatari (2003) - Gameboy Advance